Advances in technology make it possible to interactively demonstrate principles of
science, language and problem solving. Whether the activity is
navigating through space or charting an earthquake, a picture -- especially an interactive picture -- can sometimes
be worth a thousand words, particularly for someone still learning to recognize letters. And the picture can be
even more valuable if it dramatizes the activity in a funny way.
But we aim to have our games work on several other levels. Most importantly, we are trying to communicate the pleasure of learning. We want to show that by thinking about problems and playing with their elements, you can puzzle those problems out. For children just starting to read, we want to show that there is a payoff for reading, that sounding out words is do-able and that you can play with language. Related to math, we want to make graphs rewarding by disguising them as fuel gauges or decibel readings, and dramatizing what they measure.
Education experts we admire include Carsten Jessen and Spencer Kagan.
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